
Everyone on the team made contributions to the game’s story and puzzles, which really helped us to create an honest and creative atmosphere in the studio. Fortunately, we think the final product is a truly premium quality effort.

So we had to create our own processes to fit our needs from the very beginning. Most of our team members only had minimal experience with game design and development. in our case an even greater one, because we began with a completely new team. Game development is always a huge challenge. What challenges did you face during development, and how did you overcome them? We wanted the players to be truly part of this period, to really enter Leonardo’s library, to experience walking through the streets of 16th century Florence. We’ve tried to bring this very atmosphere to the game. The Renaissance is, in our opinion, one of the most beautiful and fascinating periods in history – one that has shaped the whole fabric of Europe in such fields as architecture, art and inventions. Without any doubt, it was the time frame in which the game takes place. What were your team’s main influences when developing the game?

To sum it up, Leonardo da Vinci was a great opportunity to create the game of our dreams. Moreover, there remains much mystery srrounding Leonardo da Vinci the person, which lent itself to the storyline as well. We were thrilled by this idea, because Leonardo created a tremendous number of great inventions, which we could use when designing the game.

Lastly, we had a proposal from our game designer, Michael – to create a game based on the life of the Renaissance genius Leonardo Da Vinci and his works. The question was, what kind of story and which historical epoque to choose in order to make it attractive? We discussed many concepts, but none seemed good enough to satisfy us. To celebrate the occasion we’ve talked to developer Blue Brain Games about how the idea for the puzzle adventure came about, future plans for the title, and the differences between the iOS and Android versions.Ĭan you explain a little about how the idea for The House of Da Vinci came about?įrom the very beginning, we wanted to create a puzzle game that was built around an adventure story.

The House of Da Vinci made a real splash when it was released for iOS earlier this year with its intelligent puzzling and historical setting – and now it’s finally on Android.
